Commissions and ckinfinite NEW home.

This blog is no longer updated. see:
for anything ckinfintely related, and to contact for commissions.


Sketch card commissions, for any character(s) or any subject.

$15 for pencils. $25 for gray scale. $35 for full color.

Thursday, December 14, 2006

Viking, grayscale

A while back, I did a commission for a viking/barbarian type dude.

I'd done digital inking on it before, and placed a family seal of sorts in the background for the finished product.

Here, my creative partner, Jason Truman, has taken the PrismaColor Grayscale markers, and did his take on the pencils. While we decided we're not crazy about how the cross hatching turned out, I did really like how the tones added weight to the warrior fella.

Monday, December 11, 2006

preview for next's week's INANE LOGIC

Next week will hold the first "official" INANE LOGIC webcomic, set in the actual universe of the characters, and not just head shots of the creators talking smack about each other. Here's a preview shot for you.

Tuesday, December 05, 2006

sketch dumpie

Some running dude from an RPG game I worked on quite a while ago.

A character that I'm placing into the webcomic, INANE LOGIC.

Monday, November 27, 2006

Preview posts

I've been ignoring this blog space lately, and I haven't meant to. So here's some preview pics from Inane Logic webcomic, launching with "apology" strips, this Friday, Dec 1st.

So, in order, we have sketches of Daisy, who's not as dumb as she knows you are; and then Frank, the head of Security. Then we have a preview page with some inks in it, with Phil.

Thursday, October 05, 2006

teaser shot for upcoming webcomic

A cropped shot from one of the stips coming up for the webcomic "Inane Logic". Watch this space for more.

Sunday, September 24, 2006

Monday, September 11, 2006

photoshoppin' redeux

There are a lot of different things one can do in Photoshop and Illustrator to either create art, of enhance artwork that you would scan into the computer. I've been learning different tips and tricks through a lot of trial and error, and I've come to find out that sometimes less is more. I like a lot of the tricks and enhancement you can do to an image, digitally, but I think the more you mess with a picture, there are times where more damage than good can be done.

I've been sticking with simple things, like the Levels and Gradient tools, to give some old pics a sense of new life, and add some more weight and effect to them. Sometimes I go in knowing what I want, and others I just start clicking around and see what happens.

Both of these old pics, I knew what I wanted, and used the noise that was already on the paper from the first one to get the "wintry" feel to the background, and with the latter one, I just wanted that overhead light we see him shielding his eyes from.

Digital manhandling of pics can be fun, but I think over-reliance on it can lead it to it being a crutch, instead of a useful tool.

Thursday, August 31, 2006

a character from a webcomic

This is Brian, and he's apathetic. Brian really doesn't like his job, but lacks any sort of motivation to go find a new one, or do anything to move himself out of the position he's in. Possibly the only reason he stays with his company is because of the people the temp agency sends over to work. You work with someone like Brian.

Wednesday, August 16, 2006

A webcomic panel

So, here's a test page for a panel of the webcomic I'm working on. I have to say, I love the PrismaColor Grayscale Markers. These things are cool as hell. This panel is marker and inks over my very simple drawing, and makes it look 500% more fun.

Sunday, July 30, 2006

webcomic coming. watch for it.

So, I've partnered up with another guy, and we''re going to launch a webcomic after the Summer Con season is over. It'll involve some of the antics of the guys you see in the pic here. We're going to cover some of the idiosyncricies of coporate life. Think of it as something like Office Space meets The Tick. Kind of. But even funnier.

Reruns, but with a new cast

So here we have two drawings of the same situation. After some third party critiquing, I changed a few things from the first one, and we got the second. With the newer version, I am going to send it off to my new art and creative partner for inking, and then have it come back to me for some grayscale coloring, and little photoshop tweaking. We'll see how it looks after that. Mainly, all I wanted to change was the arm he was ripping off, and give a little better face to the cyborg assassin he's destroying. I'll post the finished version in a couple of weeks.

Friday, May 26, 2006

old school

In the early 90's, a couple of friends and I had airbrushes, and we would airbursh about every comic character, cartoon, star wars vehicle you could imagine... whatever we could get money for. For a while, it was some pretty good money doing it, for a high school/college student.

This pic of warblade, from the original WildC.A.T.S. series, was one of the first things I tackeled, over 13 years ago, I think? I have no idea whatever happened to this shirt. I recently found quite a few photos of airbrushed artwork I had done. Some of it was defintely just for the money, other stuff was just me wanting to create something. I miss using the airbrush. These days not only do I hardly ever have a need for it, but there's just not any extra time to set up the equipment, and do it. I remember a week where I airbrushed twenty shirts for a local radio station's promotion of "The Crow", when the Brandon Lee movie came out. That was... tiring, but a big learning experience.

Sunday, May 21, 2006

Look, a drawing

I did this sketch of a drawf character, based on a story idea from an Internet acquaintance. I actually kind of like it.

It's one of those stories where it's based in a past time period, but with fantasy characters, with a technological spin.

Sunday, April 23, 2006

two versions of one viking

So, this fella asked me to draw a Viking for him, and he would give me some cash for it. I said sure, sketched the guy on the right, decided he looked a little wonky, threw it around for some critiquing, and then came up with the guy on the left. I'm told, as far as Vikings go, he's a good looking one.

There's actually two finished versions of this sketch, one inked and one shaded with graphite, but those are the fella's, since he paid for them.

Tuesday, April 11, 2006

Wednesday, March 22, 2006

character stuff

I've been playing more with getting rid of dialog balloons, and telling more of a story as a running narrative as the background of what I draw. It works because I'm lazy, and don't like drawing backgrounds, and I've found that I can do some fun stuff with the words themselves and make them into buildings and trees, and it creates a kind of trippy environment. Who knows, all that may just go away and I'll head back to the traditional box form, or we could see a combination of both.

I've found that going back to old drawings and adding to them is actully helping me draw new stuff. Looking at old skethces, I've been writing down environments and story elements, something to add to what was just a sketch. A lot of that is the scribbling you see behind the drawing.

Monday, March 20, 2006

Not a lot to say today, just throwing up a couple of studies on my cop character.

Someday soon I'll have fresh material. By soon I mean within the next 3 months.

Sunday, March 12, 2006

Ralph studies

Three early studies of Ralph. As mentioned earlier, her physical appereance was actually taken from a different idea I had for a girl, Wild Escapade, a spy-type chick. I like this cop character better. I also noticed that in the first pic here, and in the collage of images, I made Ralph left handed, which I happen to like. You don't see that many left handed characters. At least, none come to mind, right off.

misc drawings

It's been a while since I jumped over here to update. To busy in "real life", I suppose. So I'm going to place some older drawings of characters and misc stuff.

These two are come preliminary studies of Triumph, the established hero in my comic. He's went through several changes, but I've kept coming back to this original design, of him being a professor, middle aged, and his costume taking hints from 1930's aviator outfits.

Friday, February 24, 2006

Cover revision

So, we started with the wrinkled one (which still held the original title design), tightened stuff up a bit and came out with a new version of it. I like it a little better.

Monday, February 20, 2006

a rough, and then messing around

A rough done for a character, when I should have been working my "real job".

Then I messed around with it in photoshop. Never amazes me what things occur in that program by small steps or changes

Sunday, February 12, 2006

Nothing really, just random sketches

I start of with really good ideas for poses... and then stuff just kind of fades out of my head, and I leave it for weeks at a time, sometimes never coming back to it.

More and more though, I'm liking the effect of telling the story with dialogue as a background, and an image in the forefront. That just lends itself to my inability to draw a convincing background.

Sunday, February 05, 2006

Cover idea

Somewhere this sketch for a cover idea became exposed to some high humidity, so when I got around to scanning it in, the paper was all wrinkled, and it resulted in a bad scan.

Regardless, I like this concept cover. I like the ideas of comic book covers following the same line of thought as movie posters. With that in mind, I've always been a big fan of Drew Struzan, so I and think of his collage sense when building a cover for a book.

This is another one I'm in the process of redrawing. I like the position and pose of each of the characters, especially Lance on the left, with the sunglasses, but this was drawn a long time ago, and my style has evolved a bit since then. At least, I hope it has. Also, I think the images themselves need to be closer together, and I've been told the lips and eyelids for Ralph (the girl) are off, so there's something to be done with that.

It's a pretty big scan, so if you click on the thumbnail or link, you'll see what I meant about the paper.

Sunday, January 29, 2006

trying to rough out a fight

I started out trying to figure out poses to put my hero in as he was fighting, and then realized that I wanted something to show his strength, in how he could throw people around. So this little sketch page just wound down into roughs of trying to figure how bodies would looke, flung over a shoulder, or into a wall, or even through a wall.

The second image, I was playing with trying to show a stop in motion, with a flying character just out of frame. I think it failed miserably, and I've realized that this type of motion is very hard to convey in a comic panel.

a bad guy

So, every good hero needs an antagonist. The main bad guy in my stories, Dominique, is a powerless (in so far as he has no extraordinary powers) gangster type. He came to power in his city after the super-powered beings started appearing. He saw a means for his end, and began employing powered humans into his organization. He was a street thug, killed his boss to become a ganglord of sorts, and now heads up his own little crime family.

I felt it was important to have a villian in the story that has no powers. It gives a chance to show the jealousy, contempt, and that sometimes even normal humans would certianly have these feelings toward those that are "above mortal man".

I show that with my female police officer, Ralph, as well, with the exception that she DOES have powers, but chooses to try and subdue them every chance she gets. She regards most of the costumed heroes running around as vigilantes, believing that they're operating outside the law. Dominique, on the other hand, sees only the chance to corrupt and extort the super-powered, figuring that since they are still human, they still have the same desires for power and money as he does.

Thursday, January 19, 2006

sketches for a cop

action sketches on the cop in my comic, Graham Montross. He's based upon a buddy of mine, who tells me "Hey, thanks for making me look skinny".

Tuesday, January 17, 2006

buildings and leaping

It seems that I like to have poses of guys jumping off of buildings, as I have two seperate drawings of two different characters doing just that. Sans background, of course, as I'm too lazy of an artist to add those in.